Okay, okay, there are exceptions. Scripts totally need to be no-mod or they are effectively full perm. When I talk about no-mod I'm referring to objects. The prims and mesh. I'm not suggesting scripts need to be full perm. Another possible exception would be items for closed gaming systems where modding could open them up to abuse and cheating. I'm not 100% sold on this as a simple examination of items in a game would reveal if they'd been tampered with but I'm generally willing to give this a pass as such items typically aren't used outside their game context. As for the rest...
When you buy no-mod you are giving up the right to personalize the object beyond whatever meager concessions the creator allows.
- Do you see an easy way to reduce the Land Impact or Draw Weight of the item? Too bad, you're not allowed to take advantage of it!
- Do you see a problem with the item that is easy to fix? Too bad, you're not allowed to fix it. Better hope the creator is offering support!
- Is the object horrifically out of scale and there's no resize script? Well, you're out of luck.
- Do you need to retexture the item to make it fit the scene you purchased it for? Well if it's no mod, there goes that idea! What about VRAM use? Could some simple retexturing help boost your framerates? TOO BAD! Those framerates you lose are part of the cost of your no-mod item.
- Do you utilize a rezzing system so you can easily swap out environments and add more to your land? Well, I hope you're willing to give up the freedom and value that type of system grants you. That no-mod couch you bought is totally worth the extra $5-$300/month the tier is going to cost you, right?
You give up all of this and more when you buy no-mod and get nothing in place of it. Oddly enough, the seller gets nothing by selling you no-mod items either so why, then, is so much content sold no-mod? Well, there's been a few reasons given over the years and we're going to look at each of these reasons one by one and see if they hold any water.
"It protects my work against content thieves/copybot!"For over a decade this was not only the most common reason given, but the only reason given. There's one major flaw in this argument however: It is entirely, 100% false. It is simply not true. At no point was it ever true. The people who cling to this justification for no-mod simply do not understand how SL or "copybot" works. Some of those still clinging to this justification today know it's not true but are unwilling to admit they were wrong.
"I don't want my customers ruining my artistic vision!"This isn't an argument. It isn't a justification. All it is is a declaration of the sellers own professional immaturity. If you're trying to sell anyone on the idea that no-mod somehow benefits the product this is certainly not going to change any minds.
"It cuts down on customer support I have to deal with from customers who break their purchases!"Or, you know, you could box the content so that your customer always has a backup copy. You can also put in nice big letters "If you broke something, get a fresh copy from the box it came in." at the top of your customer support page. This achieves the exact same goal without crippling the item you're selling.
And that's pretty much it. These are the only three justifications I've ever seen for selling content no-mod and I always point out the fallacies in these attempts at justification but the person I'm trying to discuss the issue with either doesn't reply at all, or simply restates their original argument as if repeating themselves will somehow lessen my rebuttal.
How about you? Have you heard other justifications? Do you have some of your own that I might have overlooked? As no-mod becomes more and more prevalent (just try to buy a modifiable mesh body that isn't furry/anime these days, not to mention some of the frightening conversations on the topic over in Sansar discussion boards) I think it's more important than ever to make this a public discussion.